From early rosters and exclusive combat mechanics, to empire skill accessibility, unique event options and even different diplomatic modifiers, the very first decisions you make can greatly shape the future of your people. Instead, this should be used as a guiding tool during race creation that helps identify the general themes, strengths and weaknesses of the choices available to the player, as well as a quick reference for the more shallow options, such as Society or Form traits.Įven if the game is designed around evolving your subjects over time, the many different decisions you take during Faction creation do have lasting effects on how you'll be able to tackle the early game. This is intended to be an overview, meaning that listing each and every detail for deep topics such as Culture will probably be out of scope. Seeing how successful the Tomes of Magic - Info Compilation thread was, I have decided to try and do a similar thread for one of the most attractive premises of the game, which is creating your own Faction, as is comprised of a unique Race and a Ruler of your design.
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